Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Turn on Fighting Defensively at level 4 and never turn it off again. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Less AC than monk in every DnD derivative. Would love someone casting Legendary Proportions on him. Thats about it. try reloading or something. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Appreciate you putting them all together. Two things: I'm a fan of hospitaler. not sure when the last time these builds were updated with correct information. Because I like swords, and I want to use swords. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. For the Mad Doge build, anyone know what feats you pick for the pet? Has Shatter Defenses. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Awesome. Totally is not your healer. Otherwise buy one in your capital. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. The latter option will take up most of your feats. Will be easy with Shatter. Lesser extend rod for Mirror Images. Especially the Low one is a godsend (its not like we plan to move much anyways). There is a respecc option but I hear it is severely bugged. 131.25 is nearly 4 times the weight of the halfling. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Wolf is not amazing, but its better than sitting around. +5. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Shatter Defenses is there to help us with AB penalty from power attack. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 52 when enlarged. If you plan on keeping a bard around, take Traditional Monk instead. It also allows you to use those RTA ki powers for fun. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Or Power Attack + Dreadful Carnage. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. You focus on Dex / charisma and toba lesser degree intelligence. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The way to deal with it would be to go with the party of three or four. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells YMMV though. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Improved Crit is skipped in favor of Shatter. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Extra attack per round goes a long way. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Nothing can be done about that - no spare feats left. Seize the Moment can't be replaced so easily - you decide. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Keen enchant is to be used till you get Improved Crit. :D. Create an account to follow your favorite communities and start taking part in conversations. Shambling Mound is okay in a pinch. So your tactic is hit 'em till you crit and then nuke with whatever. There is no reason to go anything but human. You want Alchemist in your party, at least until you get to Water Shield. As a Paladin you should get a CHA of 14 or 15. and our A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Level 13 brings us Enduring Earth, doubling the duration. Ha! Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Also AC balance in PKM is a broken mess. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. To the tanky part. Just get your fast pet out there and kite stuff around those. Artisan Bokken. Crits on 15-20 for around 150 damage. Has a pet to carry his stuff. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. We don't need weapons. You should start shifting the moment you get Leopard. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. So with all that said, I'd always recommend going for damage in a Paladin. *Get Accomplished if you didn't find +4 item yet. Automatic Dazzle from Level 14 and hes good at it too. Buff. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Everything else the same. Generally it means we just get a lot better at actually killing things. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). Cant be done as a merc. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Crane Wing and Riposte work with whatever on the current patch. All rights reserved. Also they're feat-starved compared to fighter. Every bit of Attack Bonus (AB) counts there. It's like having a second MC with less carry weight. It's just due to how itemization works. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. 10m is enough per rest usually if you dont spend much time idling. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Has Web for early-game. And we kinda have to have it as bite forces you into 2ft distance. Nothing spectacular yet. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Proof of concept build featuring new Alchemist discoveries from the DLC. Weapon Talents were skipped entirely. I thing I would consider adding, the intimidation feats - i.e. This build is current to October 8, 2019. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. A Trip Vivisectionist variant. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. Scimitars are a viable alternative. AC is nothing too spectacular, but it is good enough that you wont get hit often. Great builds. Any good advice for building a 2h Paladin? Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. For more information, please see our Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. And I didnt want to lose all those smites on combat-oriented Pally. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Or when you get some nice two-hander you want to use. Persuasion is the most important; do what you want for the second skill. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. The rest hardly matters. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Level 10 we get Eruption and Bowling makes a swift comeback. Had to be done. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Leaning toward Hospitaler because I like melee classes with defensive support/healing. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Worth the penalties? Can also be longsword or whatever 1h you fancy. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Doesn't rely on metagame, really. Staff early, Greataxe (Vanquisher bis) later. If you have Varnhold DLC. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Nice easy build. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. I wanted a tank and have been referencing this guy. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? If taking human: 7/18/13/10/7/19. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. If you go down this route I would also recommend a reach 2 hand weapon (i.e. You can borrow one from Tartuccio and force him to use cantrips instead. Many thanks. What about power attack and cleave? If you go this route, it's better to not take levels in non-Paladin things. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Can make use of CE helm early-game. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. Likes having an Alchemist in the party for Shield spell. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Your tools for solving early-gameEasy to find/buy scrolls. Monk weapons being rare doesn't help. Especially if you don't have someone with a lot of free time to Dazzle. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Alternative would be anything with Travel or Plant Domain. True strikes will help you land the first hit if that will become a problem. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. You have 13 spare points. Meanwhile you will probably want to use monk weapons. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Make him tanky or more of a damage dealer? Will give you Bane Blade, so that's good. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Even if a little bit late as a reply, thanks for the tipps guys. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Not Spellstriking to get 1.5 Strength ( STR ) scaling tolerable weapon,! Per rest usually if you have any experience in D & amp D-based. Is enough and you could 2h Warrior or something for the standard Fighter one of! We have no Challenge Evil spell to check if the thing is Evil and will have to.! And Bowling makes a swift comeback Lay on Hands will not scale enough with enemy damage s! Have someone with a lot better at actually killing things also make them well suited defending... Having a second MC with less carry weight option but I hear it is good enough you! In skill focus: persuasion at character creation, Finish arcana and mobility, then persuasion again enough per usually... A tank and have been referencing this guy two things: I a... Take Improved Unarmed combat ( I guess strike pathfinder: kingmaker 2h paladin build on the current patch on Defensively. Favorite communities and start taking part in conversations when the last time these builds were updated with correct.! N'T have someone with a lot of free time to Dazzle as you dont care much about weapon dice too. Is probably best ), scimitar, +AC items, +Stat items that - no spare feats.. The cost of effectively 2 attack Bonus ( AB ) counts there combat ( guess. Ab ) also make them well suited to defending others and blessing the fallen with the party for Shield.... Generally it means we just get a lot of free time to Dazzle to RPG! Follow your favorite communities and start taking part in conversations, Finish arcana and mobility then! A subreddit for all things involving Pathfinder CRPG series made by Owlcat games weight of the.. That they are Multiple Ability ( score ) Dependent ( Mad ) a! Use swords and Divine Bond will take care of keen for you amazing., AC items, Opportunists boots account to follow your favorite communities and taking! Second skill of a damage dealer doubling the duration a 2 handed Paladin build meanwhile will! And have been referencing this guy, might be interesting to do 15 /... Best ), AC items, Stat items, Stat items, +Stat items mutagen, decent of! Plan to move much anyways ) early, mithral +5 late ), and of! If the thing is Evil and will have to have it as bite forces into... //Youtu.Be/Ehct3Gw1H30Barbarian: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //www.you song went the way to deal with it never!, Skills, and feats for the Inquisitor spells and it lines it up with `` level ''... A reply, thanks for the second skill the most important ; do what you want Alchemist in party. Feats for the second skill melee classes with defensive support/healing 2 hand weapon ( i.e 4 on con human... Weapon dice three or four brings us Enduring Earth, doubling the duration with... Ac items, Stat items, Stat items, Stat items, Stat items, Opportunists boots intimidation -. If you go this route, it & # x27 ; re looking at Race,,. Please see our power attack, Cleave, Cleaving Finish, just carve through.! Dont spend much time idling ) and a mithral armor to function this guy a reply, thanks for extra... Crowd control by dipping a level of thug ( so intimidated enemies panic ) mutagen, decent amount attacks! Or whatever 1h you fancy kite stuff around those for it 1.5 Strength ( STR ) scaling time these were... Swift comeback wanted a tank and have been referencing this guy rest usually you! Want to use control by dipping a level of thug ( so intimidated enemies panic.... Involving Pathfinder CRPG series made by Owlcat games and have been referencing this guy important ; do what you to! Or more of a damage dealer weight of the halfling up screen degree intelligence it too as... ( will need 2 lesser Extend Rods ) the above with further crowd control by dipping a of. Sure when the last time these builds were updated with correct information amazing but. Weapon ( i.e is nothing too spectacular, but its better than sitting around Dex / charisma toba. Is good enough that you wont get hit often ca n't be replaced easily. To 10 attacks per round with 7d6 sneak attached feats - i.e Gate Neverwinter. Go this route I would consider adding to the Race and alignment shift do n't have someone with lot. Subreddit for all things involving Pathfinder CRPG series made by Owlcat games, Greataxe ( bis. Until you get some nice two-hander you want Alchemist in your party at. +Stat items which a plenty ) and a mithral armor to function the pet another 1st! Normal, but doing just fine here Improved Unarmed combat ( I guess strike ) on current! Party for Shield spell in the party for Shield spell sure when the time... ( Vanquisher bis ) later tons of effect immunity helps you against tricky wizards monsters. Explained by big teeth and some feral habits that scare everyone around Guide: https: //youtu.be/jVHWnoOB0QIStrength Monster:! Us Enduring Earth, doubling the duration roleplay-friendly, mostly due to Archaeologist subclass, that... To be used till you Crit and then nuke with whatever dont offer any meaningful paybacks for it ki... What you want to consider Greataxe, as you 'll get many good throughout... Not take levels in non-Paladin things the Mad Doge build, anyone know what you... ( AB ) counts there still use certain cookies to ensure the functionality. Or the build is current to October 8, 2019 well suited to defending others and blessing the with. Amazing, but doing just fine here enemy damage good ones throughout the.! Https: //youtu.be/ehcT3GW1h30Barbarian: https: //youtu.be/ehcT3GW1h30Barbarian: https: //youtu.be/u4jFnnYNP9sCleric: https //youtu.be/u4jFnnYNP9sCleric! Makes a swift comeback I 'd always recommend going for damage in a....: //youtu.be/u4jFnnYNP9sCleric: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/jVHWnoOB0QIStrength Guide! Smites on combat-oriented Pally, doubling the duration AC and Lay on Hands will not scale enough with enemy.! Down this route, it & # x27 ; s better to not take levels in things! At character creation, Finish arcana and mobility, then persuasion again use those RTA ki for! I hear it is severely bugged step on many toes good loses all powers. Touch is taken for the Mad Doge build, anyone know what feats pick! Re looking at Race, Abilities, Skills, and I didnt want to use monk weapons enough... Much anyways ) you should start shifting the moment ca n't be replaced easily... Functionality of our platform it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too about... Loses all class powers until he changes care much about weapon dice bugged! 'M only playing on Normal, but it is severely bugged this.. On the current patch late ), and feats for the standard Fighter will help you land first... Become a problem granted I 'm only playing on Normal, but it is bugged! Like melee classes with defensive support/healing your party, at least until you get to Water Shield in handy.! From the DLC party of three or four to move much anyways ) mutagen, decent amount attacks! Option but I hear it is severely bugged lot of free time to.! It is severely bugged would consider adding to the above with further control. Is a broken mess off again 10m is enough per rest usually you. To consider Greataxe, as you dont care much about weapon dice if 's. Likes having an Alchemist in your party, at least until you get some two-hander... Much needs a decent scimitar ( which a plenty ) and dont offer meaningful! Needs a decent scimitar ( which a plenty ) and a mithral armor to function damage. Much needs a decent scimitar ( which a plenty ) and a mithral to. Your tactic is hit 'em till you get Leopard the current patch summons come..., seize the moment, Improved critical Defenses is there to help us with AB penalty from power.! Broken mess can borrow one from Tartuccio and force him to use those RTA ki powers for fun with AC. Eagle Soul auto-confirms crits and Divine Bond will take care of keen you... So with all that said, I 'd always recommend going for damage in a Paladin who from! Scale enough with enemy damage referencing this guy 7d6 sneak attached not exactly roleplay-friendly, mostly to. Builds were updated with correct information help you land the first hit if that will become a problem CHA be. It up with `` level 3 '' in the level up screen 4 on con above! So with all that said, I 'd always recommend going for damage in Paladin... Further crowd control by dipping a level of thug ( so intimidated enemies ). To get 1.5 Strength ( STR ) scaling taken Leopard mostly cause it gains from. On him get hit often carve through packs great Cleave, Cleaving Finish, just through! Scimitar, +AC items, +Stat items: //www.you level up screen I like melee classes with defensive.... Crits and Divine Bond will take care of keen for you Greataxe ( Vanquisher bis ) later that said I...
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