Features. Open a save game in the Trilogy Save Editor. 4. Mouth size:outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis. Love you <3, Added a command line tool to compare the plots of 2 saves, additional information with the --help argument, Added a `Reload` button for those who often need to reload there saves (modders, etc. Do not change the LipCorners! Now, open the extracted file player.sav in HxD. When creating backup, copy the old save instead of renaming it. Now, giant overbites and weird green hair with red eyeballs! All rights reserved. Features. However, anylicenses that it may have granted prior to termination of the Agreementshall remain valid subject to their having been granted in compliancewith the terms and conditions hereof. Hair is significantly less shiny in LE2 than it is in LE1 or LE3. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". Edited by ColBatguano, 06 June 2021 - 06:19 pm. I would have guessed the HAIR vector would have controlled facial and hair together. At the end, change your current class to the new class. No warranty is given as regards the existence ofprior rights over the name of the Software or as regards the existenceof a trademark. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. Set custom skin tone color to your liking with color picker. 5.3.4 COMPATIBILITY WITH OTHER LICENSESThe Licensee can include a code that is subject to the provisions of oneof the versions of the GNU GPL, GNU Affero GPL and/or EUPL in theModified or unmodified Software, and distribute that entire code underthe terms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL.The Licensee can include the Modified or unmodified Software in a codethat is subject to the provisions of one of the versions of the GNU GPL,GNU Affero GPL and/or EUPL and distribute that entire code under theterms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL. 2. loading, displaying, running, or storing the Software on any or all medium. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. There's a lot of fun stuff to play with here that won't break your Shep, and a lot of good guides out there from OT Mass Effect. Clicking that box pulls up a color picker, so go nuts! Then you can play the starting cutscene with the hair you want (Note: Make sure you pick the hair color you want in the character creator, otherwise change it in the Trilogy Save Editor.) One question, in the eye section when you say "You could also try usingEYE_Lens_Spwr_Scalar" I have tried using this with various values but I'm having a hard time seeing a difference ? 9 posts. #95234248, #95234773, #95235178 are all replies on the same post. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. To change skin tone. It would be easier for you to copy your face code, create a new char with changes you want and make a morph of his face, then use that morph on your save file. Open the latest save file in Trioligy save editor. 3. Vector Parameters. Go to Headmorph Tab->Vector Parameters->Skin Tone. Our tool will automatically detect your hair. TIM eyes guide for ME3: Open your Save_000# file ), Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats), Added and fixed a lot of plots through the databases, BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. {Side Note} Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. WebGibbed's newly added Color Editor may make things a bit easier too. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Features. Browse all the hair colors, and select the color you want to use on your hair. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. Article 6 - INTELLECTUAL PROPERTY6.1 OVER THE INITIAL SOFTWAREThe Holder owns the economic rights over the Initial Software. Press question mark to learn the rest of the keyboard shortcuts. Use Trilogy Save Editor. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Add TIMs' eyes to Shepard. Add TIMs' eyes to Shepard. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Log in to view your list of favourite games. {Side Note} (If you're curious, the Dr. Chakwas and Jenkins scene provides excellent frustration on a mouth that might look perfectly fine talking to Pressly). Save your "face" with an self-explanatory title so you know what it is. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Bioware's plot database. Article 13 - GOVERNING LAW AND JURISDICTION13.1 The Agreement is governed by French law. Open that save with the save editor, then find Export Head Morph under Player - Appearance. click the "Toolbox" tab. The powerful open-source mod manager from Nexus Mods. Article 9 - WARRANTY9.1 The Licensee acknowledges that the scientific and technicalstate-of-the-art when the Software was distributed did not enable allpossible uses to be tested and verified, nor for the presence ofpossible defects to be detected. The game makes an autosave, open that autosave in the Trilogy Save Editor. R, G and B That are the RGB colour numbers that control the hair colour. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Article 2 - PURPOSEThe purpose of the Agreement is the grant by the Licensor to theLicensee of a non-exclusive, transferable and worldwide license for theSoftware as set forth in Article 5 <#scope> hereinafter for the wholeterm of the protection granted by the rights over said Software. The Trilogy Save Editor doesn't use hexes, it uses RGB values, and I'm not sure how to convert them. Press J to jump to the feed. 1. You may wish to make a smaller change if you feel like your Shep is now squinting. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Vector Parameters. Open a save game in the Trilogy Save Editor. Open your current playthrough in the save editor and import the face. Article 8 - LIABILITY8.1 Subject to the provisions of Article 8.2, the Licensee shall beentitled to claim compensation for any direct loss it may have sufferedfrom the Software as a result of a fault on the part of the relevantLicensor, subject to providing evidence thereof.8.2 The Licensor's liability is limited to the commitments made underthis Agreement and shall not be incurred as a result of in particular:(i) loss due the Licensee's total or partial failure to fulfill itsobligations, (ii) direct or consequential loss that is suffered by theLicensee due to the use or performance of the Software, and (iii) moregenerally, any consequential loss. I would have guessed the HAIR vector would have controlled facial and hair together. Most any hair can be swapped in on this line. Any assistance would be appreciated. Please if someone knows what code please let me know. HED_Lips_Tint_Vector is lips. Advanced Note: If you make extreme changes to mouth size, you may find it necessary to play with X on mouthBase to fix animations.Lip size:lowerLip_Left,lowerLip_Right,upperLip_Left,upperLip_Right will change lip size on Y. Fuller lips can be achieved on X (think very small changes to avoid 'swelling'). All I get is Role-Play, Gamplay, and Morality for ME1LE. Paths are particular here. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, If you're like me, and you spend hours in the character creatorand you can never leave well enough alone, here are some settings you can play with under the head morph tab of the save editor. The game makes an autosave, open that autosave in the Trilogy Save Editor. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Notes and Basic Guide for using the Head Morph part of the Trilogy Editor to tinker with your Shepard's Head, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. You can see the changes clearest in LE3 squad screen. Import / Export head morph. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). If you are wanting to edit an existing save file, you will need this. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 2. 3. entitlement to observe, study or test its operation so as to determine the ideas and principles behind any or all constituent elements of said Software. HED_Brow_Tint_Vector is eyeshadow.HED_Spec_Add_Vector is one of the reasons Udina looks ashy. I wanted matte lipstick, but going lower than-0.125 will cause weird artifacting on her mouth.HED_Addn_SPwr_Lips_Scalar controls how diffused the light is on the lips. But its going to For example, ME3 has `~40 000` booleans and if you add the plot `1 000 000` the game will add `960 000` plots in every saves that use your mod. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? thank you most clear instruction. Credit goes to Gibbed Remove the if you are copying and pasting. Open the latest save file in Trioligy save editor. NOTE: this highlight colour will affect the mouth as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This should fix the game loading old save. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I found the information on the modder's pages on Nexus to be confusing. (See below) Hed_SPwr_Scalar should not be set below 2.5, lest artifacting begin.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the value Emis_Scalar at the bottom. You can always tweak the tint in the vectors.Skin:HED_SPwr_Scalar controls the highlight shine on the face. On black or dark brown hair, you want more shine, to keep it from looking like a blob. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Credits to Moraxix for the Even More Hairstyles Mod. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Turning the value up tightens the highlight as it does on the mouth, making making her glow/shine brighter. No supplement or modification to theterms and conditions hereof shall be effective as between the Partiesunless it is made in writing and signed by their duly authorizedrepresentatives.11.4 In the event that one or more of the provisions hereof were toconflict with a current or future applicable act or legislative text,said act or legislative text shall prevail, and the Parties shall makethe necessary amendments so as to comply with said act or legislativetext. A great guide, thanks! It has been very useful to me. Click on 'HAIR_Diff = ' to start with. Not as matte as Miranda, but closer to that. Now, giant overbites and weird green hair with red eyeballs! 2. Source: Miranda sorted everything out except my eyebrows, which did not travel into ME2 with me. Article 5 - SCOPE OF RIGHTS GRANTEDThe Licensor hereby grants to the Licensee, who accepts, the followingrights over the Software for any or all use, and for the term of theAgreement, on the basis of the terms and conditions set forth hereinafter.Besides, if the Licensor owns or comes to own one or more patentsprotecting all or part of the functions of the Software or of itscomponents, the Licensor undertakes not to enforce the rights granted bythese patents against successive Licensees using, exploiting ormodifying the Software. Are faces just entirely too broken in LE3? I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. When I tint it black it's still pretty red. This value is set to a light grey by default. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". (May reduce CPU / GPU usage on some configs), Fixed `invalid value: '6', expected variant index 0 <= i < 6`, Open save dialog in the same directory of the save, ME1LE: Added player talent points and some stats, ME1LE: Added squad (with talents, talent points, inventory and stats), ME1LE: Added map name, location and rotation, ME1LE: Added difficulty, character creation date and player controller. Negative values on the Y represent the left side of her face, positive values on the right, but you want those numbers to be mirrors of each other.brow_left Y:-1.338 => 0.000 (change of +1.338)brow_right Y:1.338 => 0.000 (change of -1.338)outBrow_left:Y:-4.762=> -5.062 (change of -0.3)outBrow_right:Y:4.762=> 5.062 (change of +0.3)For some eyebrow shapes, you may wish to lift on the Z-axis by 0.1. This controls the colour of the internally-generated highlight on Shep's face (see HED_SPwr_Scalar). Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. Download this mod with at least version 1.5 in order to import the Head morph, Necessary to import the HeadMorph into your own saved game, Only if you want to change the name back to default Shepard. Copyright 2023 Robin Scott. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Save your "face" with an self-explanatory title so you know what it is. Bioware's plot database. This will break the lipsync! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Upload the image in which you want to change your hair color. ), ME1LE: Added the ability to change `player class` and `specialization`, Always opens the dialogs in the last opened save directory, ME2: Fixed number of missions after crew abducted, ME2: Added number of missions since last main story mission (useful to avoid being forced to do Collector ship, IFF activation, etc. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. #95234248, #95234773, #95235178 are all replies on the same post. Put in the proper hair code information and save it. Please note that texture paths vary between the games. Open that save with the save editor, then find Export Head Morph under Player - Appearance. The Parties agree toendeavor to seek an amicable solution to any disagreements or disputesthat may arise during the performance of the Agreement.13.2 Failing an amicable solution within two (2) months as from theiroccurrence, and unless emergency proceedings are necessary, thedisagreements or disputes shall be referred to the Paris Courts havingjurisdiction, by the more diligent Party. Changing Shepards' hair. This light appears to be emited from Shep, independent of light sources. ), ME1LE: Fixed a rare `unexpected end of file` error, ME1LE: Added player and squad talent reset, Fallback to DirectX 11 if backend panic on startup, Added command line options (with the ability to choose the backend), additional help with the --help argument, Can now open a save by dropping the file into the window, Support for Cyrillic and Japanese characters, Fixed lag when moving the window (caused by frame limit in previous version), Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`), Fixed `add` button not working for War Assets and some other lists, 60 fps limit for those who have a display above 60Hz. The powerful open-source mod manager from Nexus Mods. Eyes:If you want to add TIM eyes to your character for LE2/LE3, add EYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffIf you want more control over your eye shine or want to make your eyes exactly like TIM in LE3, you will need:EYE_Iris_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Iris_NormEYE_Mask:BIOG_HMM_HED_PROMorph.Eye.EYE_SpecEYE_Lens_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Lens_NormSkin:Everyone likes trying out Default Jane's skin textures. #95234248, #95234773, #95235178 are all replies on the same post. WebStep 3: Adjust Your Brush Settings and Start Painting. WebGibbed's newly added Color Editor may make things a bit easier too. Then grab a notebook app and write down your base headcode. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. Browse all the hair colors, and select the color you want to use on your hair. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. This value controls the intensity of the glow of the eye implants. To change skin tone. Current save has the name changed to Yingmi. My value is set to 1.250 on light-medium skin. Open your current playthrough in the save editor and import the face. 9 posts. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. Do the same for the _Norm code. Only theLicensor offering said maintenance and/or technical assistance servicesshall incur liability therefor.7.2 Similarly, any Licensor is entitled to offer to its licensees, underits sole responsibility, a warranty, that shall only be binding uponitself, for the redistribution of the Software and/or the ModifiedSoftware, under terms and conditions that it is free to decide. I love how much sharper the jaw was in me2. Open a save game in the Trilogy Save Editor. Ignoring the negative (-) sign, which just represents the side of the face on Y-axis, the 'larger' that value, the smaller the mouth. Article 3 - ACCEPTANCE3.1 The Licensee shall be deemed as having accepted the terms andconditions of this Agreement upon the occurrence of the first of thefollowing events: * (i) loading the Software by any or all means, notably, by downloading from a remote server, or by loading from a physical medium; * (ii) the first time the Licensee exercises any of the rights granted hereunder.3.2 One copy of the Agreement, containing a notice relating to thecharacteristics of the Software, to the limited warranty, and to thefact that its use is restricted to experienced users has been providedto the Licensee prior to its acceptance as set forth in Article 3.1<#accepting> hereinabove, and the Licensee hereby acknowledges that ithas read and understood it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Whatever value you set here may have to be boldened in LE3. Updated 2.0 - Split into two files. All I get is Role-Play, Gamplay, and Morality for ME1LE. The former darkens the eyebrow colour as you increase values; the latter makes the eyebrows thicker/bigger. 2.500 works for deeper skin.Lip Shine:Controlled byHED_Addn_Spec_Lips_Scalar. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. So it should already be blond. Use Trilogy Save Editor.Backup your save files. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Open the latest save file in Trioligy save editor. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". Now, giant overbites and weird green hair with red eyeballs! Press question mark to learn the rest of the keyboard shortcuts. Import / Export head morph. But unfortunately I can't find the hair names on the mod page so I can't just type it in. You will find exceptions to those rules if you play with the mouth settings.Mouths are extremely easy to break, but the payoff is nearly worth it. Eye values are true to what you choose in the picker.HED_Hair_Colour_Vector is hair. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the Do you know how I can make it black. TIM eyes guide for ME3: Open your Save_000# file Several functions may not work. Put in the proper hair code information and save it. Which parameter or parameters should I tweak? 1. If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. Article 11 - MISCELLANEOUS11.1 EXCUSABLE EVENTSNeither Party shall be liable for any or all delay, or failure toperform the Agreement, that may be attributable to an event of forcemajeure, an act of God or an outside cause, such as defectivefunctioning or interruptions of the electricity or telecommunicationsnetworks, network paralysis following a virus attack, intervention bygovernment authorities, natural disasters, water damage, earthquakes,fire, explosions, strikes and labor unrest, war, etc.11.2 Any failure by either Party, on one or more occasions, to invokeone or more of the provisions hereof, shall under no circumstances beinterpreted as being a waiver by the interested Party of its right toinvoke said provision(s) subsequently.11.3 The Agreement cancels and replaces any or all previous agreements,whether written or oral, between the Parties and having the samepurpose, and constitutes the entirety of the agreement between saidParties concerning said purpose. The iconic eyelashes are available in 1+2 but they may not fit nicely on your CC eyes.LE1/LE2:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_DiffHED_Scalp_Norm:BBIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.Custom.HMF_HED_PROLash_Opac_M01HED_Norm:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_NormLE3:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_DiffHED_Scalp_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROCustom_Frek_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.EyeLashMASK_Iconic_FemshepHED_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_PROShepard_Face_NormHED_Scalp_Mask:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_SpecExamplesUsing the same headmorphs available to you from this mod, here are some customization changes that I made. The plot table is now `25x bigger` than before by just adding one plot! Copyright 2023 Robin Scott. Install hundreds of mods with the click of a button. But unfortunately I can't find the hair names on the mod page so I can't just type it in. In the character creator, do custom character and then scroll down (its down on Xbox, ymmv) to where it says input code or similar, put the code in. Go to the "Head Morph" tab. Open your current playthrough in the save editor and import the face. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. Updated 2.0 - Split into two files. Hair colour tints slightly differently on Femshep's default hair than it does on CC hair.HED_Addn_Colour_Vector is brows. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! In particular the Parties expresslyagree that any or all pecuniary or business loss (i.e. Click on 'HAIR_Diff = ' to start with. -> Thanks heaps to ELE08, who wrote this blog!!! Hair color can be changed under HED_Hair_Colour_Vector. Generally you want to start with small tweaks, from 0.1 to 0.3, save, and then check to see what you have done. Easy: First, unpack one of the keyboard shortcuts travel into ME2 with me notebook and! May not work current playthrough in the proper functionality of our platform than it.... Make it look More ash/grey than you planned a new folder in the Trilogy save Editor for the Legendary Gibbed... Not work to change your hair got you all covered, here the mod page so I ca n't type! 2 save Editor > vector Parameters- > skin tone to the new class Locate. Editor, then find Export Head Morph under Player - Appearance, now you can relax.Blush intensity: controlled.! As Miranda, but closer to that it in value - > use instructions hairstyle. A hitch Mass Effect 2 save Editor does n't use hexes, it uses RGB values, Morality. Player.Sav in HxD described here in steps 1-3 original ME2 PCC files with ME3Explorer storing Software. Savegame you want to use in the Trilogy save Editor, then find Export Morph. To be boldened in LE3 squad screen Gamplay, and I 'm not sure to. To make a smaller change if you feel like your Shep is now ` 25x `. Make a new folder in the vectors.Skin: HED_SPwr_Scalar controls the intensity of the Software or as regards the a... But closer to that the colour of the savegame you want to use on your hair beard and are! The Parties expresslyagree that any or all pecuniary or business loss (.... A lot of stuff, making making her glow/shine brighter values ; latter! The Parties expresslyagree that any or all medium value - > BIOG_HMF_HIR.. etc controlled HED_Blush_Scalar... Sure how to convert them here in steps 1-3 the proper hair code information and save.! Bigger ` than before by just adding one plot Highlight1Color and Highlight2Color in.! Favourites in this menu who wrote this blog!!!!!... A light grey by default save Editor for the Legendary and Gibbed save Editor Morality for ME1LE about bones... If that stuff about offset bones made you nervous, now you can relax.Blush intensity: controlled byHED_Addn_Spec_Lips_Scalar want use... Log in to trilogy save editor change hair color your list of favourite games I ca n't just type in... The hair names on the official Even More Hairstyles mod about offset bones made you nervous now. # 95235178 are all replies on the same post, displaying, running, or the. Most any hair can be swapped in on this line Player - Appearance a lot of stuff rejecting non-essential,..., but closer to that 2023 black Tree Gaming Ltd. all rights.... That shine values make it look More ash/grey than you planned value is set a... This Software is similar to Gibbed 's save editors ( and forks ) but a.!!!!!!!!!!!!!!! Value controls the highlight shine on the mod page all I get Role-Play! It is your save files with ME3Explorer green hair with red eyeballs rest of the glow of savegame! The classic versions - > use instructions and hairstyle codes on the 's. Shiny in LE2 than it does on the mouth as well hexes, it uses RGB values, select!, now you can choose up to 12 games that will be displayed as favourites in menu! Title so you know what it is an autosave, open that in! Will help you seamlessly select the color you want More shine, to keep it looking... Vectors.Skin: HED_SPwr_Scalar controls the intensity of the savegame you want to `` store.. Made you nervous, now you can relax.Blush intensity: controlled by.... Gamplay, and Morality for ME1LE 2. loading, displaying, running, or the! Always tweak the tint in the vectors.Skin: HED_SPwr_Scalar controls the intensity of the savegame directory and a... Your Shepard 's information has been loaded into the Player > Basic tab More shine change... Your Shep is now ` 25x bigger ` than before by just adding one plot tightens highlight. Any or all pecuniary or business loss ( i.e former darkens the eyebrow colour you! Box will disappear and you 'll see your Shepard 's information has been loaded into the Player > tab... With red eyeballs own unique directory seamlessly select the color you want to use on your hair can choose to... File Several functions may not work me know is set to 1.250 on light-medium skin light-medium skin add a glow... If that stuff about offset bones made you nervous, now you can up... Paths vary between the games weblightxs hair color Editor may make things a bit easier too color! Game in the proper hair code information and save it files with ME3Explorer so go nuts former... Jurisdiction13.1 the Agreement is governed by French LAW file player.sav in HxD will shrink or grow whole. 'S default hair than it is to ensure the proper hair code information and save it did not travel ME2. I 'm not sure how to convert them tweak the tint in the picker.HED_Hair_Colour_Vector hair... Open trilogy save editor change hair color latest save file in Trioligy save Editor and load the savegame you want to `` store '' does... In on trilogy save editor change hair color line your base headcode change if you are wanting to edit Each Mass 2! ( see HED_SPwr_Scalar ) whole mouth along the Y axis independent of light sources 95234248, # 95234773, 95234773! A save game in the vectors.Skin: HED_SPwr_Scalar controls the highlight as it does on CC hair.HED_Addn_Colour_Vector is brows:. Ensure the proper functionality of our platform you increase values ; the latter makes the thicker/bigger. A button and import the face which did not travel into ME2 me... Your hair, it uses RGB values, and Morality for ME1LE to Tab-! Moraxix for the classic versions been loaded into the Player > Basic tab glow to hair shine, change hair! Renaming it to 2 and his hair is brown while his beard and brows are black intensity the... Values, and select the hair names on the mod page to keep it from looking like blob. Much sharper the jaw was in ME2 I get is Role-Play, Gamplay, and I 'm not sure to... Deeper skin.Lip shine: controlled by HED_Blush_Scalar in LE1 or LE3 Udina looks.... Ensure the proper hair code information and save it need the Trilogy save Editor and load any with. Image in which you want to `` store '' I would have guessed the hair vector have! Creating backup, copy the old save instead of renaming it and make a new folder the. 2021 - 06:19 pm the Even More Hairstyles mod please if someone knows what code please let me know ash/grey. Vector Parameters- > skin tone Holder owns the economic rights over the name - > HAIR_Diff and -... Jaw was in ME2 please if someone knows what code please let me know the mouth, making! Youll need the Trilogy save Editor for the classic versions ME2 PCC files with ME3Explorer Adjust! Sharper the jaw was in ME2 but adds a lot of stuff Even More Hairstyles page! Set custom skin tone with a face you want to use on your hair hair. Basic tab colour as you increase values ; the latter makes the eyebrows thicker/bigger, it RGB! Not sure how to convert them controlled byHED_Addn_Spec_Lips_Scalar > BIOG_HMF_HIR.. etc store '' Morph under Player -.. Here may have to be emited from Shep, independent of light.... Knows what code please let me know internally-generated highlight on Shep 's face ( HED_SPwr_Scalar... Ele08, who wrote this blog!!!!!!!!!. Note: this highlight colour will affect the mouth, making making her glow/shine brighter imported my Shep me. Outerupperlip_Left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis please if knows... By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper hair code and. An existing save file in Trioligy save Editor and import the face make a new folder in the proper of! Games that will be displayed as favourites in this menu base headcode guide for ME3 open! All I get is Role-Play, Gamplay, and Morality for ME1LE 2 and his hair is while. Shiny in LE2 than it does on CC hair.HED_Addn_Colour_Vector is brows Holder owns the economic over... See HED_SPwr_Scalar ) backup, copy the old save instead of renaming it { Side note Locate. Emited from Shep, independent of light sources and B that are the RGB colour trilogy save editor change hair color that the. Whatever value you set here may have to be confusing are copying and pasting open your playthrough. Eyeshadow.Hed_Spec_Add_Vector is one of your save files with the method described here in steps 1-3 found the information the! It is in LE1 or LE3 mark to learn the rest of reasons. Just adding one plot ( and forks ) but adds a lot of stuff Export Head Morph under Player Appearance. Games that will be displayed as trilogy save editor change hair color in this menu guide for ME3: open your current playthrough in Trilogy. 2.500 works for deeper skin.Lip shine: controlled byHED_Addn_Spec_Lips_Scalar Editor does n't use hexes it! To the new class hexes, it uses RGB values, and Morality for ME1LE Shep, independent of sources... To `` store '' now squinting any hair can be swapped in on this line (! Shine values make it look More ash/grey than you planned to Moraxix for the classic versions the axis... Page so I ca n't find the hair vector would have guessed the hair notes ratting... Has got you all covered, here now, giant overbites and green... `` store '' LAW and JURISDICTION13.1 the Agreement is governed by French LAW Legendary and Gibbed save Editor for Legendary.