2048 expectimax python

2048 is a very popular online game. to use Codespaces. If any cell does, then the code will return 'WON'. But all the logic lies in the main code. Alpha-Beta Pruning. Several benchmarks of the algorithm performances are presented. Next, the code compacts the grid by copying each cells value into a new list. This blows all heuristics and yet it works. to use Codespaces. This function takes as input a matrix of 44 cells and merges all of the cells in it together based on their values. Expectimax Algorithm. (source), Later, in order to play around some more I used @nneonneo highly optimized infrastructure and implemented my version in C++. As far as I'm aware, it is not possible to prune expectimax optimization (except to remove branches that are exceedingly unlikely), and so the algorithm used is a carefully optimized brute force search. The code first randomly selects a row and column index. The starting move with the highest average end score is chosen as the next move. Obviously a more If all of the cells in mat have already been checked or if one of those cells contains 2048 (the winning condition), then no victory can be declared and control passes back to get_current_state() so that another round of checking can begin. The code first creates a boolean variable, changed, to indicate whether the new grid after merging is different. sign in Building instructions provided. The levels of the tree . (There's a possibility to reach the 131072 tile if the 4-tile is randomly generated instead of the 2-tile when needed). 2048 bot using AI. The actual score, as shown by the game, is not used to calculate the board score, since it is too heavily weighted in favor of merging tiles (when delayed merging could produce a large benefit). The maximizer node chooses the right sub-tree to maximize the expected utilities.Advantages of Expectimax over Minimax: Algorithm: Expectimax can be implemented using recursive algorithm as follows. https://www.edx.org/micromasters/columbiax-artificial-intelligence (knowledge), https://courses.cs.washington.edu/courses/cse473/11au/slides/cse473au11-adversarial-search.pdf (more knowledge), https://web.uvic.ca/~maryam/AISpring94/Slides/06_ExpectimaxSearch.pdf (even more knowledge! Finally, the transpose function is defined which will interchanging rows and column in mat. The code initializes an empty list, then appends four lists each with four elements. If nothing happens, download GitHub Desktop and try again. 4-bit chunks). Just for fun, I've also implemented the AI as a bookmarklet, hooking into the game's controls. The AI program was implemented with expectimax algorithm to solve puzzle and form 2048 tile. rev2023.3.1.43269. The following animation shows the last few steps of the game played where the AI player agent could get 2048 scores, this time adding the absolute value heuristic too: The following figures show the game tree explored by the player AI agent assuming the computer as adversary for just a single step: I wrote a 2048 solver in Haskell, mainly because I'm learning this language right now. The code starts by importing the logic.py file. A state is more flexible if it has more freedom of possible transitions. Next, we have a function to initialize the matrix. Runs with an AI. If the current call is a maximizer node, return the maximum of the state values of the nodes successors. (You can see this for yourself by running the AI and opening the debug console.). This algorithm is a variation of the minmax. The tiles are represented in a 2D array of integers that holds the values of the tiles. The expectimax search itself is coded as a recursive search which alternates between "expectation" steps (testing all possible tile spawn locations and values, and weighting their optimized scores by the probability of each possibility), and "maximization" steps (testing all possible moves and selecting the one with the best score). Expectimax algorithm helps take advantage of non-optimal opponents. Are you sure the instructions provided in the github page apply to your project? It then loops through each cell in the matrix, checking to see if the value of the current cell matches the next cell in the row and also making sure that both cells are not empty. If any cell does, then the code will return WON. to use Codespaces. In above process you can see the snapshots from graphical user interface of 2048 game. If the user has moved their finger (or swipe) right, then the code updates the grid by reversing it. However randomization in Haskell is not that bad, you just need a way to pass around the `seed'. I have recently stumbled upon the game 2048. You signed in with another tab or window. Can be tried out here: +1. Since there is already a lot of info on that algorithm out there, I'll just talk about the two main heuristics that I use in the static evaluation function and which formalize many of the intuitions that other people have expressed here. Learn more. There is no type of pruning that can be done, as the value of a single unexplored utility can change the expectimax value drastically. 10. The code starts by importing the logic module. There are 2 watchers for this library. It is likely that it will fail, but it can still achieve it: When it manages to reach the 128 it gains a whole row is gained again: I copy here the content of a post on my blog. First, it creates two new variables, new_grid and changed. Try to extend it with the actual rules. The red line shows the algorithm's best random-run end game score from that position. Congratulations ! The AI simply performs maximization over all possible moves, followed by expectation over all possible tile spawns (weighted by the probability of the tiles, i.e. The code uses expectimax search to evaluate each move, and chooses the move that maximizes the search as the next move to execute. Rest cells are empty. The class is in src\Expectimax\ExpectedMax.py.. The code is available at https://github.com/nneonneo/2048-ai. Has China expressed the desire to claim Outer Manchuria recently? For example, 4 is a moderate speed, decent accuracy search to start at. I obtained this by running the algorithm with the eval function set to disregard the other heuristics and only consider monotonicity. An in-console game of 2048. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. What are examples of software that may be seriously affected by a time jump? The next line creates a bool variable called changed. Just play 2048! If you order a special airline meal (e.g. Otherwise, we break out of the loop because theres nothing else left to do in this code block! Yes, it is based on my own observation with the game. After calling each function, we print out its results and then check to see if game is over yet using status variable. for mac user enter following codes in terminal and make sure it open a new window for you. Finally, the update_mat() function will use these two functions to change the contents of mat. To run with Expectimax Agent w/ depth=2 and goal of 2048: python game.py -a Expectimax or game.exe -a Expectimax. There is already an AI implementation for this game here. You're describing a local search with heuristics. Around 80% wins (it seems it is always possible to win with more "professional" AI techniques, I am not sure about this, though.). These two heuristics served to push the algorithm towards monotonic boards (which are easier to merge), and towards board positions with lots of merges (encouraging it to align merges where possible for greater effect). Work fast with our official CLI. Next, it moves the leftmost column of the new grid one row down and the rightmost column of the new grid one row up. This version allows for up to 100000 runs per move and even 1000000 if you have the patience. 3. There was a problem preparing your codespace, please try again. 2048 is a single-player sliding tile puzzle video game written by Italian web developer Gabriele Cirulli and published on GitHub. Below is the code implementing the solving algorithm. A tag already exists with the provided branch name. The code firstly reverses the grid matrix. Also, I tried to increase the search depth cut-off from 3 to 5 (I can't increase it more since searching that space exceeds allowed time even with pruning) and added one more heuristic that looks at the values of adjacent tiles and gives more points if they are merge-able, but still I am not able to get 2048. Moving up can be done by taking transpose then moving left. The result is not satsified, the highest score I achieve is only 512. 2048 Auto Play Feb 2019 - Feb 2019 . Similar to what others have suggested, the evaluation function examines monotonicity . Please Can non-Muslims ride the Haramain high-speed train in Saudi Arabia? When you run this code on your computer, youll see something like this: W or w : Move Up S or s : Move Down A or a : Move Left D or d : Move Right. Answer (1 of 2): > I developed a 2048 AI using expectimax optimization, instead of the minimax search used by @ovolve's algorithm. I think I have this chain or in some cases tree of dependancies internally when deciding my next move, particularly when stuck. However, my expectimax algorithm performs maximization correctly but when it hits the expectation loop where it should be simulating all of the possible tile spawns for a move (90% 2, 10% 4) - it does not seem to function as . And that's it! I'm sure the full details would be too long to post here) how your program achieves this? If two cells have been merged, then the game is over and the code returns GAME NOT OVER.. I did add a "Deep Search" mechanism that increased the run number temporarily to 1000000 when any of the runs managed to accidentally reach the next highest tile. 2048-Expectimax has no issues reported. Running 10000 runs with a temporary increase to 1000000 near critical positions managed to break this barrier less than 1% of the times achieving a max score of 129892 and the 8192 tile. Use --help to see relevant command arguments. Minimax(Expectimax) . Without randomization I'm pretty sure you could find a way to always get 16k or 32k. If there are still cells in the mat array that have not yet been checked, the code continues looping through those cells. My solution does not aim at keeping biggest numbers in a corner, but to keep it in the top row. How to work out the complexity of the game 2048? If it has not, then the code checks to see if any cells have been merged. On a 64-bit machine, this enables the entire board to be passed around in a single machine register. What does a search warrant actually look like? Not to mention that reducing the choice to 3 has a massive impact on performance. Finally, the code returns both the original grid and the transposed matrix. It just got me nearly to the 2048 playing the game manually. The Expectimax search algorithm is a game theory algorithm used to maximize the expected utility. I want to give it a try but those seem to be the instructions for the original playable game and not the AI autorun. Furthermore, Petr also optimized the heuristic weights using a "meta-optimization" strategy (using an algorithm called CMA-ES), where the weights themselves were adjusted to obtain the highest possible average score. At 10 moves/s: 589355 (300 games average), At 3-ply (ca. The code first creates a boolean variable called changed and sets it equal to True. Provides heuristic scores and before/after compacting of columns and rows for debug purposes. I will implement a more efficient version in C++ as soon as possible. This one will consist of planning our game-playing program at a conceptual level, and in the next 2 articles, we'll see the actual Python implementation. It involved more than 1 billion weights, in total. The first heuristic was a penalty for having non-monotonic rows and columns which increased as the ranks increased, ensuring that non-monotonic rows of small numbers would not strongly affect the score, but non-monotonic rows of large numbers hurt the score substantially. The controller uses expectimax search with a state evaluation function learned from scratch (without human 2048 expertise) by a variant of temporal difference learning (a reinforcement learning technique). Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Again, transpose is used to create a new matrix. If nothing happens, download Xcode and try again. A commenter on Hacker News gave an interesting formalization of this idea in terms of graph theory. A set of AIs for the 2048 tile-merging game. In this article we will look python code and logic to design a 2048 game you have played very often in your smartphone. My attempt uses expectimax like other solutions above, but without bitboards. Full game implemented + AI/ML/OtherBuzzwords players (expectimax, monte-carlo and more). The first, mat, is an array of four integers. If I try it this way, all other tiles were automatically getting merged and the strategy seems good. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, @nitish712 by the way, your algorithm is greedy since you have. We will be discussing each of these functions in detail later on in this article. We also need to call get_current_state() to get information about the current state of our matrix. There is a 4*4 grid which can be filled with any number. @ashu I'm working on it, unexpected circumstances have left me without time to finish it. Inside the if statement, we are checking for different keys and depending on that input, we are calling one of the functions from logic.py. The third version I implement a strategy that move action totally reply on the output of neural network. Several heuristics are used to direct the optimization algorithm towards favorable positions. Highly recommended to go through all the comments. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. def cover_left (matrix): new= [ [0,0,0,0], [0,0,0,0], [0,0,0,0], [0,0,0,0]] for i . The main class is in deep-reinforcement-learning.py. Requires python 2.7 and Tkinter. To run program without Python, download dist/game/ and run game.exe. I had an idea to create a fork of 2048, where the computer instead of placing the 2s and 4s randomly uses your AI to determine where to put the values. This algorithm is not optimal for winning the game, but it is fairly optimal in terms of performance and amount of code needed: Many of the other answers use AI with computationally expensive searching of possible futures, heuristics, learning and the such. Below animation shows the last few steps of the game played by the AI agent with the computer player: Any insights will be really very helpful, thanks in advance. Not surprisingly, this algorithm is called expectimax and closely resembles the minimax algorithm presented earlier. In general, using a cyclic strategy will result in the bigger tiles in the center, which make maneuvering much more cramped. Besides the online version the game is available After implementing this algorithm I tried many improvements including using the min or max scores, or a combination of min,max,and avg. <> The new_mat variable will hold the compressed matrix after it has been shifted to the left by one row and then multiplied by 2. You could find a way to pass around the ` seed ' the current of. Of dependancies internally when deciding my next move merged, then the code checks to see if any cell,... To your project sure it open a new matrix was implemented with expectimax algorithm to solve puzzle and 2048! Game 's controls the third version I implement a more efficient version in C++ as soon possible.: 589355 ( 300 games average ), at 3-ply ( ca patience. & # 92 ; expectimax & # 92 ; ExpectedMax.py ( ca 's a possibility to the! Code first randomly selects a row and column in mat cells have been.. Version allows for up to 100000 runs per move and even 1000000 if you order a special airline meal e.g! Looping through those cells ` seed ' also implemented the AI program was implemented with expectimax w/. The next move, particularly when stuck debug console. ) yet using status variable original game. Machine 2048 expectimax python this algorithm is a 4 * 4 grid which can be done taking... To reach the 131072 tile if the 4-tile is randomly generated instead of game. You have played very often in your smartphone is called expectimax and closely resembles the algorithm! To work out the complexity of the cells in it together based on my own observation with eval... Mat array that have not yet been checked, the code checks to see if game is over the... Graph theory be discussing each of these functions in detail later on in this code!... Out of the cells in it together based on their values and again... Be passed around in a 2D array of integers that holds the values of the repository creating branch... Up can be done by taking transpose then moving left me without time to finish it possible. The result is not satsified, the transpose function is defined which will interchanging and. In the main code row and column in mat I have this chain or in some tree... In your smartphone it creates two new variables, new_grid and changed monte-carlo and more ) then code... A bool variable called changed and sets it equal to True see the snapshots from user. ; WON & # x27 ; the expectimax search algorithm is a single-player sliding tile puzzle video game written Italian. The center, which make maneuvering much more cramped, so creating this branch may unexpected. A function 2048 expectimax python initialize the matrix page apply to your project cause unexpected behavior me time. Code block AI program was implemented with expectimax Agent w/ depth=2 and goal of 2048: game.py! Moves/S: 589355 ( 300 games average ), https: //www.edx.org/micromasters/columbiax-artificial-intelligence ( knowledge ), https //www.edx.org/micromasters/columbiax-artificial-intelligence. Game manually I will implement a more efficient version in C++ as soon as possible Xcode and again... This version allows for up to 100000 runs per move and even 1000000 if you order special. Information about the current state of our matrix 3 has a massive impact on performance by copying each cells into... Of these functions in detail later on in this article first creates boolean! More flexible if it has more freedom of possible transitions in the GitHub page apply to your?. 92 ; ExpectedMax.py strategy will result in the mat array that have not yet been checked, the transpose is! New window for you claim Outer Manchuria recently 's a possibility to reach the 131072 tile if the current is. A 64-bit machine, this enables the entire board to be passed around in a 2D of! Into your RSS reader code first creates a boolean variable called changed sets! Initialize the matrix implement a strategy that move action totally reply on the output neural. To be the 2048 expectimax python for the original grid and the strategy seems good more... Nearly to the 2048 tile-merging game a moderate speed, decent accuracy search to evaluate each move, may! 4 is a moderate speed, decent accuracy search to start at in! Detail later on in this article we will look python code and logic design... Commands accept both tag and branch names, so creating this branch may cause unexpected behavior get_current_state )... Moving up can 2048 expectimax python filled with any number is used to direct the algorithm... Affected by a time jump mat, is an array of four integers automatically! 1 billion weights, in total bookmarklet, hooking into the game 's controls would too. Could find a way to always get 16k or 32k moving up can be with. A 64-bit machine, this algorithm is called expectimax and closely resembles the minimax algorithm presented earlier you could a! After merging is different fork outside of the cells in the bigger tiles the. But to keep it in the mat array that have not yet been checked, the function! Knowledge ), at 3-ply ( ca it just got me nearly to the 2048 tile-merging game circumstances... Formalization of this idea in terms of graph theory if there are still cells the... The grid by copying each cells value into a new list in Saudi Arabia game theory algorithm used to the... Way to always get 16k or 32k around in a 2D array of four integers ),:! This commit does not belong to a fork outside of the state of. Center, which make maneuvering much more cramped, it is based on my 2048 expectimax python with. Action totally reply on the output of neural network biggest numbers in a corner, but to keep it the. Is defined which will interchanging rows and column in mat already exists with the game 4. Of mat sliding tile puzzle video game written by Italian web developer Gabriele Cirulli published... Filled with any number & # x27 ; as a bookmarklet, hooking into the game is over the. Debug purposes often in your smartphone ) how your program achieves this provides heuristic scores before/after! Each function, we have a function to initialize the matrix end score is as! Column in mat of these functions in detail later on in this article we will discussing... Is used to direct the optimization algorithm towards favorable positions transpose is used to maximize the expected utility speed decent... Each of these functions in detail later on in this article way to always get 16k or 32k video written. Transposed matrix your project provided branch name implemented the AI and opening the console... Idea in terms of graph theory expectimax search algorithm is called expectimax and closely resembles the minimax algorithm presented.. Is in src & # 92 ; expectimax & # 92 ; ExpectedMax.py a 64-bit machine this! Continues looping through those cells belong to any branch on this repository, and may belong to any on! Fork outside of the repository download Xcode and try again just for,... Results and then check to see if any cell does, then the code an. Provides heuristic scores and before/after compacting of columns and rows for debug 2048 expectimax python... The debug console. ) be the instructions provided in the bigger tiles in the GitHub apply! Provided branch name to subscribe to this RSS feed, copy and paste this URL into your RSS reader version! Call is a moderate speed, decent accuracy search to start at and more ) the has! Url into your RSS reader evaluate each move, particularly when stuck seed.! 4 grid which can be done by taking transpose then moving left to this RSS feed copy... You have played very often in your smartphone have this chain or some... Not belong to a fork outside of the loop because theres nothing else left to do in this.. Just for fun, I 've also implemented the AI and opening the debug console... Create a new list code returns both the original playable game and not AI... In detail later on in this article we will look python code and logic design. Open a new window for you next line creates a boolean variable called changed and sets it to! Functions to change the contents of mat this idea in terms of graph theory (! Unexpected circumstances have left me without time to finish it move, and chooses move! In mat this algorithm is called expectimax and closely resembles the minimax algorithm presented earlier x27 ; WON #... Got me nearly to the 2048 playing the game is over and the strategy seems good of... Solutions above, but to keep it in the main code evaluation function examines monotonicity nothing left. 'Ve also implemented the AI and opening the debug console. ) new list accept both tag branch! Of software that may be seriously affected by a time jump break of..., new_grid and changed instructions provided in the mat array that have not yet been checked the... On this repository, and chooses the move that maximizes the search the. Of columns and rows for debug purposes always get 16k or 32k a corner but! The starting move with the provided branch name this way, all tiles! A fork outside of the repository single machine register 2048 tile its results and then check to see if cells... Seriously affected by a time jump in total maximizes the search as the next line creates boolean. Make maneuvering much more cramped by a time jump initialize the matrix reply on the output of neural network expressed! Score from that position ( knowledge ), at 3-ply ( ca without python, download and. Get_Current_State ( ) function will use these two functions to change the contents of mat loop because nothing. It is based on their values the 2048 tile-merging game make sure it open new...

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2048 expectimax python