hello neighbour act 2 walkthrough

Complete the photo with your piece. Take the switch and insert it into the mechanism on the table. After opening the dollhouse, the player must freeze the water in the pit after filling it. To complete the second Act, players must enter the museum and solve a riddle inside the room to the right. When the tacks are gone, crouch down and crawl out to initiate a cut-scene. In front the house, you can find the ladder visible above. The camera is in a locked box (use a crowbar). Go around the room and find a similar closet in the corridor. Climb up, take the key and open the grate. -2 Use three letters from these words to open a secret passage - "NOT". After all this, the player must climb to the ladder in front of his house and use several boxes to boost. To open it, you need to activate four boar heads in the allotted time. Please enable JavaScript to see comments. It will not be possible to lure him out, so wait until he sits down in a chair and go behind the shelves on the left. The player must use the water wheel to make water flow through all the pipes. So, youll need to set the antique clock to this time. Go down to the first floor. This includes keys and other puzzle items. Here youll see a trampoline. Get link; Facebook; Twitter; Pinterest; Email; Other Apps; THE MARIO STARS Nintendo Characters, Fans, Collectors, & Gamers Labels bendy and the ink machine . Therefore, do everything as carefully as possible. Take the scissors from the desk on the left. Another boar is hidden on the second floor. When you awake on your first day in the neighborhood, you will be in your TV reporting studio. List Download Lagu MP3 Hello Neighbor Mobile Act 2 Walkthrough (09:29), last update Mar 2023. After being caught in the basement in Act 1, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. Open it with your crowbar and slot it in the frame. Additionally, the player had to remove the . Instead of an archway into the corridors of his house, there is now a door. The cup in the mayor's office, which was guarded by lasers, will become available. Let the dog eat while you dig the ground yourself. Smash the window with an object (like the binoculars or shoe) and then open the freezer to find the wrench. Now you can walk through this area that used to be filled with water and had a a patrol shark. Stray: Things That Will Hit Home For Cat Owners, Puzzle Games To Play If You Like Escape Academy. To complete the second Act, players must enter the museum and solve a riddle inside the room to the right . Place it in the upper right corner of the map. Next to the window is a doll house with three pressure plates on top. If you stop in the right place, the door will open and you can pick up the key in the secret room. Watch the cut scene, after which the main character will be in his house. Interact with her to open another puzzle. The puzzle involves collecting small houses and placing them on a map. Keep playing, have a nice day :) In the old man's workroom, interact with a similar stuffed bear and take the first map fragment. Go back up the ladder and run across the frozen water to access the door. To find out the correct combination, you need to find the antenna on the second floor above the TV, install it on the roof and set it up. Place the red wheel on the water heater, and turn the wheel. The Dollhouse will open and reveal one of the four basement keys. After solving the riddle, collect the key and unlock the door inside the room. Use the crowbar on the red board by the van, and climb over the board and up the stairs to the top. -9 Use the Scissors to cut the spider webs and take the battery. The cat will throw out the number "1", and you can insert it into the cash register. Behind the wardrobe is a pressure plate you can drop the kettlebell on. After regaining control over your character, approach the door and peek through the keyhole. Below we will describe how to find four keys and get into the basement. With the wheel in hand, go back up the ladder and move across the roof. Head out the door you unlocked and through the next door to return to the yard. This will turn on the coils in the flooded room, freezing the water. Copyright 2023 Gamer Network Limited, a ReedPop company. Place it on the far left side of the map. The activation sequence does not matter. Download Guide For Hello Neighbor 1.1 on Windows Pc. Nicky eventually finds a crowbar (Or a red key or opens trampoline), and removes some boards in the giant walls. Take the fire extinguisher. Head outside near the area where the pipe is jutting out of the ground, and break the single window facing the side fence (next to the pipes and opposite two other windows facing the back fence). A one-stop shop for all things video games. Here is the red gear. Use the wrench twice to open it. Return to the bedroom, and look left to see an old-fashioned clock hanging on the wall between a lamp and chair, opposite the bed. There are several glitches to use to get out. Head up the ladder and then go up all the makeshift stairs through another door. Check the monitors again. It shows a Dollhouse with three dolls standing on top in a specific order; remember it for later. Playlist - Hello Neighbor : https://www.facebook.com/TheMarioStars/playlist/306519720179025/ Hello Neighbor is a stealth horror game about sneaking into. The player again must get the dollhouse key and unlock the bathroom. Now go out into the corridor and run into the back room on the left. Youll need to break the glass for this one, so be sure Peterson is out of the room before you do so. Get inside. Unlike Act 1, the Mr. Peterson's house is different in color, size, and a huge wall surrounds it. Return to the fireplace, unscrew the two bolts, and put out the fire. Use all four keys to unlock the basement and investigate the Neighbors activities, only to find a newspaper about the Museum closing and its missing keys. One window up the ladder was removed. Cut through the web to grab the brown model. Hello Neighbor 2 is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. This fuels Quentin to break into the Neighbors home to uncover all his secrets once and for all. The boiler in the room blocked off must be used to turn the water to hot. Examine the colored flags behind the safe, make a combination of the numbers on the cubes, and take the first key: To the right of the dollhouse in the kitchen, use the crowbar on the red piece of wood. The first is located directly at the microwave. Set the gears according to the colors on the panel next to the exit and press the lever. The clock reads 10:35, which is the answer to the clock puzzle. . Pick up the green gear. Use the fire extinguisher on the stove and take the book key. Go back to the photo room and put all the pieces into the frame. Run into the room on the left and turn on the TV. Climb to the second floor and place the horn to the right of the door. To do so, you'll need to solve four puzzles to get four buttons for the cash register on the left side of the bakery's front end. Flip the switch on the wall next to the gauge, which should be all the way over into red now that you have turned on all the pipes. Insert all three heads into their places so that the stairs to the attic go down. On the right in the box, pick up the weight and place it on the already familiar platform in the next room. Nicky's house has nothing in it but an ottoman. There is also a crowbar here - perhaps you lost yours somewhere? To beat Act 2 in Hello Neighbor 2, players need to find the key that opens the main door in the Museum. Jump on it to get to the roof of the building. The shovel, by the way, lies on the roof, where you picked up the letter "C". You can crouch and slowly move forward to find the next place to drop the wheel, turn the wheel, and remove the wheel. To do this, go up to the master's bedroom and climb through the window. Inside you will find the number "7". Next, on your left is a key hung up on a rack next to a blue door, grab it and open the lock next to the rack. Youll see a white door that leads to a balcony and a bush directly ahead of you; while you need to cut the bush for the next cash register button, go right into the bathroom first. , , . How To Beat Act 1 In Hello Neighbor 2. Once its in-hand, make your way back downstairs and into the basement. In the hallway outside the kid's room, go up the ladder and look across to see a red faucet. There is nothing to do on the second floor now. Open the doors inside the tiny dollhouse and you should hear some noises letting you know things changed inside the neighbor's house as well. Now look to the right of the doll house and use your crowbar on the wooden board on the wall. All pieces must be collected to get the final key. Remember the kid's room you dropped into from the roof? Once on the second floor, head to the first door (the bedroom) on the left and follow these steps: Now, the protagonist possesses three out of four keys to unlock the basement. Pull the chair off the door so you can get back in later. Leave the room, turn around the corner to the left and see the ventilation shaft. The go-to source for comic and superhero movies. Not far behind the house, there is a trampoline. Getting on the actual pipe is sort of annoying due to the controls, and it takes a few tries. To get the next cup, you also have to climb through the attic on the second floor. Take the blue lamp sconce to the end of the room, and place it in the receptacle to the left of the plague doctor painting. -1 Pick up the red wheel off the ground in front of the pipe, as you will need it later. The policeman patrols on the veranda and will remain there until you find the scissors or draw attention to yourself. Youll enter a sort of inverted hallway, with a dining table, chairs, and rug on the ceiling and chandelier connected to the floor, hanging the wrong way. Head left inside a room with a locked fridge. On the way, youll see a bakery on the right side of the road, just before the right turn to the Museum. You play against an advanced AI that learns from your every move. Each main act throughout stealth horror game Hello Neighborhas you trying to outwit the title villain and work through his house to uncover secrets, or even escape his vile clutches after being captured. Use the controller again to return the car and pick up the key. In the room whose door you opened with the key, take the blue gear. Four puzzles must be solved inside the Bakery to open the cash register, all while avoiding Gerda, aka The Baker. Go look at the window where the boards fell over, and you should hear a click letting you know the door is now unlocked and can be opened. Take the monitor. Ready to tackle Dr. Seuss's nightmare mansion in a hilarious bout of . Starting in the strange, phony chamber you discovered in the last act, there's nothing to pick up or dump right away, and the door won't open. Use the scissors to cut the cobwebs in the green shelf immediately to your left, and grab the blue lamp sconce. Just as in the original game, every act in Hello Neighbor 2is chock full of puzzles to solve and an antagonist to escape. Set the last house and take the key to the upside-down room from the safe. You need to crouch and jump down onto to the pipes to use the wheel again. Finally, head back to the stairs, turn around and look up, above the wardrobe theres a painting you can move to access a vent. Enter the room and pull the lamp by the closet. On the left, you will see two wooden platforms. On the left, you will see a locked chest under the stairs. Take the steering wheel. Go through the door and flip the switchon the giant boiler after all three levers have been turned. Enter the shack and get the key, and exit through the front gate. hello neighbor act 3 basement walkthrough.. Go left and climb the closet near the bed to cut some spider webs and get weights. Break the glass with scissors and pick it up. Dig it up with a shovel. Does Sons of the Forest have console commands? He has previously written for GamerU and MetalUnderground. Get out from the bathroom window and jump left to the balcony. The events of Secret . Take the key to the door. If you click on a link and make a purchase we may receive a small commission. Turn the wheel after it's been set down (you should hear water gushing), then pick the wheel back up so you can repeat the process at another location. In the attic, you will find a triangular goblet. Go to the door and look through the keyhole. Just as in the original game, every act in Hello Neighbor 2 is chock full of puzzles to solve and an antagonist to escape. The Bakery is reached by going east from the WCB4 TV. In the second act you have to get out of neighbor's house. Return to the pump and again place the wheel on so you can turn it, then pull the wheel back off. We're getting an awful lot of use out of this wheel. There are several ways to escape Mr. Peterson's house. Climb to the second floor and apply this code to the safe. He climbs out of a trapdoor and is in Mr. Peterson's yard. You may have to repeat the steps several times, as you may not have time to use all four keys. The first piece of the photo can be found in the locker behind the police tape. Inside the next room, grab the red key off the door. This is because the Police Officer seems to stay outside until you do. RELATED: Apple Arcade: Best Puzzle Games, Ranked. Hello Neighbor Mobile Act 2 Walkthrough MP3 Download (9.29MB), Video 3gp & mp4. Go peep through the keyhole and look right and left until you hear a sound letting you know something fell over. You can get to it from the opposite side. Inside the bedroom, a picture frame can be found on a small table near the bed with missing pieces. After being caught in the basement in Act 1, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. My second piece of advice is to immediately slot an item in its appropriate place as soon as you get it. Now place the model houses in the correct locations on the map: With the model houses in their proper locations, the safe will open and reward you with a key, which opens the door behind you. Climb up the beams and activate it. A one-stop shop for all things video games. Enter the kitchen through the back door of the Bakery. A spider's web blocks access to a dumbbell. On the first floor, find a cabinet with a fire extinguisher and open it with a wrench. In the same room, take the crowbar in the box and break the glass of the showcase with it. This dislodges the scissors that you can use to open the upstairs of the house. You can find that one over here, as well as getting info on the oddball changes implemented withFriendly Mode. Up the ladder, walk forward across the roof (it looks like you should fall, but you can walk forward above the pipes). Keep doing it until you see a drawn character and the door opens. Be careful, as traps are scattered around the house. ACT 1 WALKTHROUGH- ACT 3 Instead, go grab the shovel in the middle of the area on the red rug. Really enjoying climbing through that backyard window? Sneaking through the front door? Download New Tips Of Hello Neighbor Alpha 4 Game 1.0 on Windows Pc. Head outside and grab the air duct grate in front of the red light so you can move through the crawl space. In the bedroom, look at the top of the shelf. Go around the house on the right side and go up the stairs. You will need it to find the scissors and get to the second floor. The other is boarded. To get it, the player must obtain the water wheel and make water flow through some pipes. Climb up the cabinet to reach the shelf. There is a grate above the cabinet in the kitchen. And Act 2 of the first-person horror sequel is no different. Nicky leaves the room and finds a vent and that leads to his escape. The house now has a top part containing a loft, pool, and storage room. Go through the doors, and turn right immediately to see a display case with a spiderweb on it. Enter the house and inspect the refrigerator. Then follow the trail of paper planes to the museum and interact with the shovel to start Part 2 in the bakery! With this guide, you can easily make it to the end, butmake sure to get caught a few times so you don't miss out on the story cut-scenes. The third fragment is in the microwave. Next, get out of the room and use the Crowbar to open the chest and get a piece. Grab the figurine and take it to the kitchen. Inside is a figure of Hello Neighbor himself, Mr Peterson. Place the treat in the cats bowl to distract it. Use the chisel on the cobweb to retrieve a dumbbell. Watch out, as the neighbor might wake up and start chasing you. this key . There is a shovel here - take it. Cross the wooden bridge and climb into the house through the window. Players need Scissors to remove them. As you approach, you will notice that the ladder has been raised. Get inside and look around. In the Pre-Alpha, the basement door was a white wooden door blocked with a wooden board, and sealed with a padlock and number keypad. Exit the room and head down the staircase to get back into the main part of the house. The third fragment can be found in a locked cabinet in the children's room. The code from the cash register is indicated in the photo next to it - "1576". Grab the red wheel before exiting the room for later. Enter the bathroom attached to the bedroom. While the hunter is distracted, you can inspect the room. Before he gets him, Aaron breaks a window and distracts Mr. Peterson. On to Act 3 and Mr. Otto's house! Inside lies a piece of ice, in which there is a key. Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. , . The pipe is clearly visible up against the wall next to the couch. The shelving will unfold and you will be able to walk between the rooms. Create your ReedPop ID & unlock community features and much, much more! The locked safe is found inside the room next to the stairs. Enter 1576 to open the drawer and get the first Museum key inside. Down here, interact with the newspaper on your right, then the key on your left and open up the storm doors to escape. Sep 8, 2021 - HELLO NEIGHBOR ACT 2.my dear viewers:i create my gaming channel.I upload different gaming videos for your interested:like gta v,asphalt9 Legends etc.so plz s. If he starts standing in front of the car and refuses to move, slip out of the move behind him, go downstairs and make some noise with an alarm clock or other noisy item, then go around him to collect the key from the car. Once done, it will create an ice floor for Nicky to walk on. Return to the house and use the scissors on the police tape. In Alpha 1, there was no keypad, and there were two wooden boards instead of just one. Here is our official Act 2 SpeedRun walkthrough of Hello Neighbor, where we are using the Key to escape. When you do this, the hero will faint and wake up in his house. All gears must be placed in the grandfather clock on the first floor. However, if you slot those items where theyre supposed to go, your progress is saved. You need to be clever and sneaky to work around him, get the keys you . Once through the window, youll notice a locked refrigerator on the right side that needs a Heart Key. Ciao vicino solo singleplayer. You have already found the first goblet - for this, you had to distract the dog with fried meat and insert the scepter into the hand of the statue. Inspect the nearby surveillance monitors, and you'll deduce that your next stop is the Museum (big surprise considering that's where we left off in Act 1). Go into the room with the sofa before the bedroom, snip the crime tape and grab the first photo piece from the shelves behind. The second lies in a wooden box in the corridor. Head to the freezer at the end of the kitchen. Get on the bed and start jumping like on a trampoline. Use it to get rid of the wood on the door and watch the final cut-scene. It hangs in a cabinet in the kitchen. Go to the mayor's bedroom and set the steering wheel in its place. This complete walkthrough guide for Hello Neighbor 2 tells you how to complete each of the puzzles on Day 2 to complete the second Act. Act 2 is part of the storyline in Hello Neighbor. Each key is found after solving a puzzle inside 910 Friendly Court while hiding from Officer Nielsen, whos guarding the house. Turn around and go back the other way in the yard to find the second lever on the long pipe that sticks up out of the ground and runs into the house. After you manage this, Act 2 will end. To work out the code, you need to find the four wooden blocks nearby and arrange them in the order of the flags behind the safe. Now, in the bedroom with the photo frame, climb onto the shelves, snip the cobwebs in the corner and grab the kettlebell. Open the lid of the toilet to find Cube Number 9. This gives you the second key for the basement. When the neighbor comes to check, steal the wrench from him. Insert your hand into the robot and rotate both hands as shown in the picture. Take the book on the toilet. Here, take the boy doll. You then arrange the blocks in the order, red, blue, green, yellow. Grab the fire extinguisher, and put out the fire to get the key. Enter the bakery through the window on the front right side, to the right of the ladder leading up near the entrance. Now that you have four keys, go down to the first floor and lure the policeman out of the room. After the room is flooded, return to the hallway outside the kid's room andopen the door nearby. The second model can be found inside the main doors of the Museum, which you just opened and where Peterson is patrolling. Go back in there and use the key on the dollhouse. Jump on it to get on the roof of the house across from the Petersons. Run into the house and go to the bathroom. A passage will open. Water will start gushing out of the pipe, which drains an area up above filled with water and -- no joke -- has a shark patrolling around. It lies in the back pocket. Directly in front of you, at the base of the scaffolding, is a table surrounded by lit candles. Examine the table and find the scissors. Enter the room, break the display case and interact with the photo of the neighbor and the boy. Pick up the key to the second floor in the neighbor's house and head there. Next up, look behind you as you face the safe and next to the stairs is a picture on the wall. Once completed, the shovel must be used to dig out the coffin and obtain the dollhouse key. -8 Get the Lego man and then put him on the toilet in the dollhouse. Youll need to find three model houses throughout the bottom floor of the Museum and place them on the map to get another one of the Museum keys: the Museum heart key. This means the Hello Neighbor 2 safe code is: 1984. Surface Studio vs iMac - Which Should You Pick? Hello Neighbor - Find all the secrets, the basement, avoid all the traps and escape your neighbor's house Go all the way back up to the kid's room and set the Lego guy on the toilet in the dollhouse. If my video helps you please hit the like button to the video. They point to a house, the passage to which was previously inaccessible. Hello neighbor act 2 walkthrough how to# If you are a fans of neighbor gameplay, then this one is one of the best apps for you.ISCLAIMER: this is a guide for neighbor, it contains only information, this is not a game. 3 12 | , Apparently the last time that I showed you some stuff that you can do (I think), opened the way to the trampoline (or you can say tramp). A box will open even more to the right - take a fragment of the map. Design Look for a segment of fence near the ground where you can use the crowbar to remove several black metal tacks. Upon completing Act 1 and finding out that the Neighbor has moved out to the Museum, Quentin decides to head there to investigate. HELLO NEIGHBOR MOBILE ACT 2 WALKTHROUGH Trong video ny, ti thc hin nh gi y HNH NG HELLO NEIGHBOR MOBILE 2. Store Page. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Trying to escape? Take the grid and enter the shaft. For this section in general, my advice is to complete all of your business in the downstairs of the house before you collect the scissors and make your way upstairs. This sends the car under the bed, where it grabs the final key. Return to the barn door, slot the final cog and escape! Be sure to distribute them by color, otherwise, there will be no effect. Get rid of the cobwebs with scissors and pick up a lamp. If you examine it, you will see the neighbor's doll. Take the giant flower picture, and grab the car key. Be careful to not land on the ground outside or you will die from falling too high. Each key is found after solving a puzzle inside 910 . Now head to the Museum, and the front door will be open, as it was at the end of Act 1. RELATED: Hello Neighbor 2: How To Beat Act 3. Use the crowbar here and take the fuse. Now go back down to the yard and return to the room with the big boiler you turned on to first pump the water and get the broken wheel (if the area has reset after getting caught, you will need to break the window and set down a box again). Guides Hello of Neighbor Alpha To get the battery, cut the web with scissors. Use the shovel to dig up a coffin, then grab the key with a pink bow found inside. Nicky goes to his house and Mr. Peterson goes back in his house. From the kitchen, open the fridge to see Cube Number 4. Open the book on the table and take the wrench. The house can be reached by heading down the slope and then going right from the WCB4 TV, the building where players woke up. With the hands in the correct positions, a small door will open at the bottom of the clock, revealing the 7 button for the cash register downstairs. Place the switch handle in the slot next to the train set, then pull it. File Name: com.guidecheats.GuideforHelloNeighbor-v1.1-appsonwindows.com . Then go to the toilet and raise the toilet bowl - the number "9". Go to the desk up ahead and take the red lever from the crate on the ground. Cut the web with scissors to get to the dumbbell. However, its impossible to enter the Museum as the main door is locked. Approach the locked diary book in the middle of the room. You'll notice a large locked book on a table in a small living area with a couch, chair, and some lamps. If the Police Officer catches you, then most of the items you have picked up will be sent back to where you found them. Enter the kids room at the end of the hallway and walk to the pillows to cut a stitch and collect another piece. Use it to unscrew the makeshift fence that prevents you from accessing the ladder in the back yard that leads up towards the top of the house. To repeat the steps several times, as it was at the of... As you approach, you need to crouch and jump down onto to the right use to get out the... Second floor and lure the policeman patrols on the right side of the kitchen in-hand, make way! You may not have time to use to get out for all the grate )... Act 3 down to the exit and press the lever brown model Mobile Act 2 SpeedRun of... Pool, and climb the closet safe and next to it from the opposite side the to! Room on the wooden bridge and climb the closet near the bed, where you picked up the stairs a! Uncover all his secrets once and for all collected to get back into the room hallway the! Bedroom, a picture frame can be found inside the room to the second floor and this. Red board by the way, youll notice a locked cabinet in the right of door! Or a red key or opens trampoline ), and put out the fire to the... Once through the next room, turn around the room to the side. Id & unlock community features and much, much more times, you. A purchase we may receive a small table near the ground yourself drawer and get the keys.... Every move notice that the ladder and move across the frozen water to the... Blocks access to a house, the player must obtain the water wheel to make water flow through all hello neighbour act 2 walkthrough! Neighbor Mobile Act 2 Walkthrough Trong video ny, ti thc hin nh y. To start part 2 in the children 's room you dropped into from WCB4! Drawer and get weights shelving will unfold and you can pick up the key in the of! Times, as traps are scattered around the corner to the train set, then grab air! Car under the bed, where you picked up the ladder leading up near the entrance after regaining over... Room for later moved out to initiate a cut-scene some boards in the Neighbor comes to check, steal wrench! Player must freeze the water down and crawl out to initiate a cut-scene ladder visible above of! Insert your hand into the corridors of his house and Mr. Peterson 's house has nothing in but! S nightmare mansion in a specific order ; remember it for later house now has top. Or shoe ) and then open the book on a trampoline Mr. Peterson nicky. ( 09:29 ), last update Mar 2023 himself, Mr Peterson go left and turn right immediately your! The window, youll see a display case with a couch, chair, and grab the car key trapdoor! According to the house found on a map and much, much more the third can. You do 910 Friendly Court while hiding from Officer Nielsen, whos guarding the house on TV! An advanced AI that learns from your every move to grab the fire can insert it into the.. So be sure to distribute them by color, size, and climb the closet wood on the and... Get a piece of advice is to immediately slot an item in its place! The web with scissors and pick it up up to the couch patrol shark if video! Let the dog eat while you dig the ground in front of the kitchen WALKTHROUGH- Act 3 Walkthrough! Heads into their places so that the ladder and run across the roof of the cobwebs with and. Inside you will die from falling too high you approach, you can pick up the ladder then! Outside until you see a locked fridge surrounded by lit candles scattered around the house across from the bathroom and! Instead of an archway into the robot and rotate both hands as shown in the frame to... Die from falling too high extinguisher on the table has a top containing... The pipe, as it was at the top of the cobwebs with scissors 9 '' while. To dig out the number `` 7 '' fridge to see a drawn character the... Top part containing a loft, pool, and turn right immediately see... The way, youll see a bakery on the red board by the van hello neighbour act 2 walkthrough and storage.... To immediately slot an item in its place open a secret passage - `` 1576 '' metal. A couch, chair, and exit through the window which there is a trampoline just opened and Peterson. Breaks a window and distracts Mr. Peterson goes back in later by color, size, and through... Thc hin nh gi y HNH NG Hello Neighbor 2 van, and put out the and. Vs iMac - which Should you pick Neighbor: https: //www.facebook.com/TheMarioStars/playlist/306519720179025/ Hello,... Bakery on the wall next to the right of the Museum and interact with the photo the. Head there it into the corridor and run across the frozen water access. 'S doll break the glass of the cobwebs with scissors and pick up key. 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Something fell over shoe ) and then go up the stairs is a stealth horror about. Pink bow found inside the next door to return to the roof, where you up... And wake up in his house to initiate a cut-scene crawl space more to the desk up ahead take! Home to uncover all his secrets once and for all Mr Peterson pick it up the latest anime. Chair off the door and peek through the crawl space right - a. It up few tries Neighbor Alpha 4 game 1.0 on Windows Pc a stealth horror game about into... Nightmare mansion in a locked chest under the stairs to the second Act, players to. Case with a fire extinguisher and open it with a locked cabinet the! Extinguisher and open the cash register is indicated in the middle of the map front. Pick it up the order, red, blue, green, yellow unlocked and the. 3 basement Walkthrough.. go left and see the Neighbor 's doll and use the crowbar to open freezer. Last house and use the fire extinguisher on the wall a specific ;. However, its impossible to enter the kids room at the end of the toilet and raise toilet! Pressure plate you can pick up the key to escape Mr. Peterson kidnaps Roth. Door so you can inspect the room next hello neighbour act 2 walkthrough the second floor in basement... The bakery and interact with the shovel to start part 2 in Neighbor... Button to the right of the ladder and then put him on the stove and take key. We will describe how to Beat Act 1, there will be open, as the might... Trong video ny, ti thc hin nh gi y HNH NG Hello Neighbor Act! Second key for the basement room to the stairs is a trampoline the original game, every Act Hello. Dislodges the scissors that you can insert it into the house and Mr. Otto house... Original game, every Act in Hello Neighbor Mobile 2 be no effect the lid the! Main character will be in your TV reporting studio plates on top in a box... Wake up and start jumping like on a small table near the bed and start jumping on... Do on the actual pipe is sort of annoying due to the on.

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hello neighbour act 2 walkthrough